- Chronicles of Night 2- Trials of the outcast-The Butcher of Santa Croce A butcher called Biasio did a brisk trade in the 15th century in sausages and other meats served in a richly flavored sauce. It wasn’t until one diner found what appeared to be a small piece of a finger – including the fingernail – that police raided the back of Biasio’s butcher shop and found that he had been adding pieces of the children he had killed to the food he served patrons. It’s not even clear how many children he killed – he himself couldn’t recall. Biasio was beheaded for his crimes in St. Mark’s Square, and the shop and his house were both torn down, but his name lingers on in the name of the Riva de Biasio vaporetto stop. Caleb and his family fought billions of carnivorous spirits at the Venice San Croce church and ultimately burned his remains, but not before Caleb used Nox the first time to vaporize him using Gabriel’s void break power
- Chronicles of Night 4- The Travelling Outcast has a few different challenges from the house of statues, the foxes of fire falls and Hiaki, the gang leader and close friend of Kali the serpent under the canal, and finally the black widow Elena, leader of the institute of Italian magic and the girl that fell for Caleb Palazzo Mastelli del Cammello – The House of the Mysterious Statues Palazzo Mastelli stands on Campo dei Mori in Venice and is adorned with some curious statues. They depict three men with rather startled faces, plus one of them wears a rather large turban. In addition, there is a bas-relief with a camel. There is an old Venetian legend claiming that the statues are the petrified former owners of the palace. They were three rich silk and spices merchants – Rioba, Afani and Sandi – who tried to scam a rich Venetian lady by selling her some low-quality textiles for a very high price. She had been recently widowed and had inherited a tailoring workshop. Discovering the scam, the widow cursed the money she paid, and when the dishonest merchants touched it they (and their camel!) turned into stone, or so that is what is said. This might not be the only time that Caleb deals with statues and what will come of it in the future?
- In Venice, as just further up from it is the rather photogenic body of the Santa Maria della Salute Church. Now, you may not believe it, but, allegedly, in the depths of the water just off the tip of Punta della Dogana lives a large serpent. Something like a distant cousin of Nessie from Loch Ness. Several fishermen have sworn to have seen this serpent appear out of the dark waters on moonless nights. One such witness even claimed to have seen the serpent eating a whole seagull. Now, the image of anything eating a flapping seagull doesn’t really inspire much horror, wouldn’t you agree? Yet, head over to the Punta della Dogana on dark moonless nights totally at your own peril. In fact, Murano’s Church of Santa Maria and San Donato has in its possession some dragon bones. Hung behind the church’s altar, the bones are said to be of the dragon which was slain by the hand of St. Donato himself. A dragon serpent may make an appearance in Caleb’s and Judas’ travels
- The Possessed Witch Elena Draga was a woman of many talents and, most remarkably, of many different personalities. She was, she said, possessed by evil spirits and could divine the future and perform magical rituals. After the plague in 1582, only two spirits remained in her – one was mute, and the other was called Faraon Drago (which explains Elena’s moniker). Elena openly complained of the terrors to which the spirits subjected her – from physical maladies to the desire to finish with herself. Curiously, Elena was tried for witchcraft several times, and each time she managed to talk herself out of being prosecuted. Not a small feat.
- Elena founded the Italian Institute on the grounds of revenge against the church and took in Chloe as a warrior weapon, and through her so did many others: Ralph, Roxy, Ruby, Nero, and others of Caleb’s friends
- Caleb soon lost track of time, like the lotus in Greek mythology; in that place you lose track of time. It took 5 years of training for him and Judas to leave the cause; to this day is unknown
- . Trials of Fire and Water 3: the hunt for the outcast Haunted Hotel Hotel Burchianti guests have reported several ghost encounters over the years. In the Fresco room, where Benito Mussolini had visited in the past, guests have said that they felt like someone was watching them and they felt an icy breath in the air. Also, guests say that they have witnessed various ghosts like those of children around the halls, that of a woman in a chair, and also that of a maid cleaning around the hotel.
- This hotel in particular, Caleb looks into astral projection for the first time and when he peeked into the darkness, the darkness peeked back. It’s how Caleb met the ghosts of the family who were murdered in a bombing accident when the roof caved in. Caleb soon learned that he would medium for spirits much like Melinda Gordon in Ghosts Whisper
- It’s this ability that soon awakens Aimee shortly after
- Gargoyles are fascinating mythical creatures that have been a part of human culture for centuries. These stone sculptures, often found on the roofs of buildings, are known for their grotesque appearance and their role in warding off evil spirits. While they may seem like nothing more than decorative features, gargoyles have a rich history and a deep cultural significance that has captured the imaginations of people around the world. The origins of gargoyles are shrouded in mystery, but many historians believe that they originated in medieval Europe. They were often used as decorative features on churches and other religious buildings, where they served a dual purpose as both architectural elements and spiritual guardians. In addition to their protective role, gargoyles also served as symbols of the church’s power and authority, reminding people of the importance of faith and devotion. Despite their intimidating appearance, gargoyles were seen as benevolent creatures that offered protection and guidance to those who sought it. Gargoyles are mythical creatures that have been a part of human folklore for centuries. Their origins and mythology are shrouded in mystery, but they have been a popular subject of art and literature throughout history. Gargoyles are most commonly associated with Gothic architecture, where they were used as decorative water spouts on buildings. However, their cultural significance extends beyond their use in architecture. In medieval times, gargoyles were believed to ward off evil spirits and protect people from harm. They were also seen as symbols of strength and protection, and were often used as decorative elements on shields and armor. They are believed to have originated in ancient cultures such as Egypt and Greece. In these cultures, gargoyles were often depicted as fierce creatures with wings and sharp claws. Over time, the gargoyle myth evolved and became more complex. In medieval Europe,
- Gargoyles are fascinating mythical creatures that have been a part of folklore for centuries. Gargoyles were often depicted as grotesque creatures with human-like features, such as horns and fangs. They were also associated with demons and other evil spirits, and were believed to be protectors of the church. Gargoyles are mythical creatures that are often depicted as winged humanoid creatures with demonic features. They are usually portrayed with horns, talons, and a tail. Some gargoyles may also have a beak. They are known for their grotesque appearance, which often includes exaggerated features such as bulging eyes, sharp teeth, and pointed ears. Gargoyles are typically made of stone and are often used as architectural features on buildings. Gargoyles have been depicted in various ways throughout history and across different cultures. In some cultures, they are seen as protectors of buildings and are often depicted as fierce creatures with sharp claws and teeth. In other cultures, they are seen as more benevolent creatures, often depicted with softer features and a more human-like appearance. In medieval Europe, gargoyles were often used as architectural features on churches and other buildings. They were believed to ward off evil spirits and protect the building from harm. In some cases, gargoyles were also used as a way to scare away potential intruders. Overall, gargoyles are fascinating mythical creatures with a rich history and a wide range of depictions across different cultures. Their distinctive appearance and role in architecture make them a unique and intriguing part of mythology and folklore. In addition to their practical function, gargoyles also serve a symbolic purpose. They are often depicted as fearsome creatures, which were believed to ward off evil spirits. This was particularly important in the Middle Ages, when people believed in the supernatural and were often afraid of the unknown.
- A fairy (also called fay, fae, fae folk, fey, fair folk, or faerie) is a type of mythic being or legendary creature, generally described as anthropomorphic, found in the folklore of multiple European cultures (including Celtic, Slavic, Germanic, and French folklore), a form of spirit, often with metaphysical, supernatural, or preternatural qualities. Myths and stories about fairies do not have a single origin but are rather a collection of folk beliefs from disparate sources. Various folk theories about the origins of fairies include casting them as either demoted angels or demons in a Christian tradition, as deities in pagan belief systems, as spirits of the dead, as prehistoric precursors to humans, or as spirits of nature. The label of fairy has at times applied only to specific magical creatures with human appearance, magical powers, and a penchant for trickery. At other times, it has been used to describe any magical creature, such as goblins and gnomes. Fairy has at times been used as an adjective, with a meaning equivalent to “enchanted” or “magical”. The English fairy derives from the Early Modern English faerie, meaning ‘realm of the fays’. Faerie, in turn, derives from the Old French form faierie, a derivation from faie (from Vulgar Latin fata, ‘the fates’), with the abstract noun suffix -erie. In Old French romance, a faie or fee was a woman skilled in magic and who knew the power and virtue of words, of stones, and of herbs. Fairy was used to represent: an illusion or enchantment; the land of the Faes; collectively the inhabitants thereof; an individual such as a fairy knight. Faie became Modern English fay, while faierie became fairy, but this spelling almost exclusively refers to one individual (the same meaning as fay). In the sense of ‘land where fairies dwell’, archaic spellings faery and faerie are still in use. Latinate fae, from which fairy derives, is distinct from English fey (from Old English fǣġe), which means ‘fated
- to die’.However, this unrelated Germanic word fey may have been influenced by Old French fae (fay or fairy), as the meaning had shifted slightly to ‘fated’ from the earlier ‘doomed’ or ‘accursed’. Various folklore traditions refer to fairies euphemistically as wee folk, good folk, people of peace, fair folk (Welsh: Tylwyth Teg), etc.
- In the hunters of ill intent, the night family splits up as Caleb and Selena fall overboard when a demonic entity merfolk attacked the family and pulled Caleb and Selena overboard; thus, they were lost at sea and soon popped up in wild Ireland, home of the fey kind, where they were outmanned, outgunned, and outpositioned, where they fought banshees, the fey grim reaper in the form of the headless horseman, and fairies
- A banshee (/ˈbænʃiː/ BAN-shee; Modern Irish bean sí [bʲən̪ˠ ˈʃiː], from Old Irish: ben síde [bʲen ˈʃiːðʲe], “woman of the fairy mound” or “fairy woman”) is a female spirit in Irish folklore who heralds the death of a family member, usually by screaming, wailing, shrieking, or keening. Her name is connected to the mythologically important tumuli or “mounds” that dot the Irish countryside, which are known as síde (singular síd) in Old Irish. Sometimes she has long streaming hair, which she may be seen combing, with some legends specifying she can only keen while combing her hair. She wears a grey cloak over a green dress, and her eyes are red from continual weeping. She may be dressed in white with red hair and a ghastly complexion, according to a firsthand account by Ann, Lady Fanshawe in her Memoirs. Lady Wilde in her books provides others: The size of the banshee is another physical feature that differs between regional accounts. Though some accounts of her standing unnaturally tall are recorded, the majority of tales that describe her height state the banshee’s stature as short, anywhere between one foot and four feet. Her exceptional shortness often goes alongside the description of her as an old woman, though it may also be intended to emphasize her state as a fairy creature. Sometimes the banshee assumes the form of some sweet-singing virgin of the family who died young, and has been given the mission by the invisible powers to become the harbinger of coming doom to her mortal kindred. Or she may be seen at night as a shrouded woman, crouched beneath the trees, lamenting with a veiled face; or flying past in the moonlight, crying bitterly: and the cry of this spirit is mournful beyond all other sounds on earth, and betokens certain death to some member of the family whenever it is heard in the silence of the night. In John O’Brien’s Irish-English dictionary, the entry for Síth-Bhróg states: “hence bean-síghe, plural mná-síghe, she-fairies or women-fairies, credulously supposed by the common people to be so affected to certain families that they are heard to sing mournful lamentations about their houses by night, whenever any of the family labours under a sickness which is to end by death, but no families which are not of an ancient & noble Stock, are believed to be honoured with this fairy privilege”.